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Urban Gamez Nederlands

The game

Amsterdam Underground

Find the street you stayed on. It is in here.

Screenshot from the game: the Prinsengracht seen from above, with two houseboats, brick quays and the red roofs of the Jordaan. The caption on the image reads: Not a canal. The Prinsengracht.
The Prinsengracht, diagonally across the frame, with two houseboats in it, brick quays on both sides, a side canal bottom left and a row of houses to the right.

Amsterdam Underground is Amsterdam inside the ring road, not a city that merely resembles it. 14,670 buildings, 2,843 street sections, the canals, the bridges and the tram tracks all sit where they really sit — traced from OpenStreetMap, aerial photography by PDOK and the 3D BAG building heights from Delft University of Technology. The Royal Palace, the Westertoren, the Munttoren, Central Station, the Rijksmuseum, the Beurs van Berlage and the Oude Kerk were each rebuilt one by one.

The game is in English, and in Dutch. It starts in Dutch if your phone is set to Dutch, and you can switch on the first screen or in the phone menu afterwards. Everything goes with it: the menus, the jobs, the shops and the on-screen controls.

The five DJs on the car radio switch with you: pick Dutch and they speak Dutch.

What does not change is the city itself. The street names and the five radio stations keep their Amsterdam names in both languages — the Tweede Egelantiersdwarsstraat is not called anything else.

The screenshots below are older than the English version. They were taken on 11 October, the evening before the game was translated, so the controls on them still read GAS, REM and TOETER. In the game they now read GAS, BRAKE and HORN. New images are being made; the city in them is the same city.

Why the real map changes things

Every other feature of this game has a counterpart somewhere else: there are dozens of top-down crime games, dozens of driving games, dozens of games with jobs. There is not one in which the Tweede Egelantiersdwarsstraat sits in its own place. You do not have to take the city on trust — you can check it against your own front door.

Screenshot from the game: the river Amstel runs into the city as wide open water, with boats at the quay and a block of canal houses on the left. Caption on the image: The Amstel runs into the city, with the boats at the quay.
The Amstel as wide open water, the Keizersgracht along the bottom edge, five boats at the two quays, and a dense block of houses with tiled and slate roofs on the left.
Screenshot from the game: a narrow canal with brick quays, people and bicycles, and an unbroken row of canal houses. Caption on the image: A canal four and a half metres wide, with the houses right on it.
The Oudezijds Achterburgwal: four and a half metres of water, the houses right on it, and people and bicycles on the quay.

Driving

Over 75 vehicles, from a 50 hp air-cooled runabout to a 385 hp rear-engined flat-six, from a cargo bike to a cement mixer. 72 of the 77 have their own top speed, weight and acceleration. Damage stacks up hit by hit: dents, then smoke, then fire. The tow truck has a winch that really pulls. Take a sloop out onto the canal and the bridge deck turns half transparent as you pass underneath.

Screenshot from the game: a wide road of two carriageways with three lanes each, running past the canal houses, with a purple sign above a penthouse. Caption on the image: Prins Hendrikkade, six lanes wide. And a penthouse for sale.
Prins Hendrikkade: two carriageways of three lanes, the canal houses and the water on one side, and in the middle the purple sign on a penthouse that is up for sale.

Ten jobs, with promotion

Sign on at the post office, the taxi firm, the delivery yard, the garage, the fire station, the ambulance post or the police station. Every job has real handwork of its own: the pressure washer in the car wash, chest compressions timed to the heart monitor, a three-step cuffing sequence. The higher your rank, the harder the work and the better the pay.

Prefer the other side? A fence takes orders for cars, a client explains nothing, and there are street races with a buy-in.

The city keeps running

A running clock: one second is one minute, so a full day lasts twenty-four minutes. Mornings are rush hour; at night the street lamps and the windows come on. A barrel organ plays on the biggest square, a bascule bridge opens for a boat, and pigeons scatter when you walk through them. Get arrested and you are on tomorrow’s front page.

Screenshot from the game: a bascule bridge stands open, the red and white barriers are down and a boat passes through the gap. Caption on the image: The bridge opens for a boat. You wait at the barrier.
The left leaf stands upright, the barriers are down on both sides, the boat passes through the gap — and your car waits at the top left.
Screenshot from the game: the same city at night, with a car’s headlight beam across the quay and one lit street lamp. Caption on the image: Night on the canal. Your headlights lay their beam across the quay.
The Reguliersgracht in the dark, the headlight beam fanned out across the quay, and one street lamp with its pool of light on the pavement.

What you build up

A garage of your own with insurance, repairs and a workshop. Five apartments to buy, from an attic room to a canal-side villa, each with room for more cars. A character level from 1 to 100 that learns from what you actually do — running, driving, shooting. Fourteen medals. And a job of the day, with no countdown and no loot box.

Screenshot from the game: the progress screen showing the balance, three cars in the garage and what they are worth together. Caption on the image: € 87,500 in hand and three cars worth € 112,500 together.
The progress screen: your balance, three of the six garage slots filled, and what those three cars fetch between them.

Also in there

A character editor, a navigation arrow that points down the road instead of straight at the target, an autopilot that drives you to your destination until you touch the wheel, and a six-step walkthrough the first time you play.

Screenshot from the game: the map of the whole inner city with the canals, street names, a legend and coloured dots for the places where work can be found. Caption on the image: The whole inner city on one map. Your work is on it as dots.
The map panel with the canals, the street names, a legend of fourteen kinds of place, and the coloured dots of your work spread across it.

18+

This is a crime game: there is fighting, shooting and running. The casino has roulette, blackjack and slot machines, played with in-game money. Nothing you win there can be exchanged for real money.

It is the simulated gambling that puts the age rating at 18, not the weapons.

No nonsense

No ads. No internet connection needed — this version runs fully offline, collects nothing about you and sends nothing anywhere. Your progress lives on your device and nowhere else.

The privacy page explains exactly how that works.

What it costs, and where to get it

€ 4,99 one-off, including VAT

One price for the game: no trial, no ads and no subscription.

The game is not in the stores yet. It is finished and being tested, and the links will appear here as soon as it is on the App Store and Google Play. Want to hear when that happens? Send a line to helpdesk@urbangamez.com — that address is not used for anything else.

Where the city comes from

The game is built on open data made by other people: OpenStreetMap for the map, PDOK for the aerial imagery and the 3D BAG from TU Delft for the building heights. That is a licence condition, not a courtesy, which is why it has a page of its own — and why the same credits appear inside the game.